Accessory¶
An item that a Character can wear.
Description¶
The Accessory Instance is the parent Instance of all accessories (regardless of their specific accessory type). It typically has a child Handle with a child Attachment and a WrapLayer in the case of Layered Clothing.
The Accessory class is the successor to the legacy Hat system. It's cross-compatible with both the legacy R6 character system and the new R15 character system.
If you insert an Attachment into the Accessory's Handle with the same name as an Attachment in one of the character's limbs, they connect and ignore properties inherited from the Accoutrement class. Otherwise, the Accessory functions identically to a Hat.
Note: If there are two matching Attachments, the resulting Weld is a
child of the Accessory's Handle. This differs from the legacy behavior of Hats
where the Weld is always a child of the Head of the character.
Inheritance¶
Object → Instance → Accoutrement → Accessory
Nova inheritance: Instance → Accoutrement → Accessory
Inherited members¶
Inherited from Accoutrement: 13 properties, 36 methods, 7 events. They are documented on the base class page.
1 modern Roblox member(s) are not implemented yet — expand to inspect
Members declared by Roblox's Accessory class (or by a missing base class) that Nova does not expose. Use this list to scope a migration; the compatibility guide has the recommended workaround.
Properties¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
AccessoryType |
AccessoryType: AccessoryType |
Not yet | Specifies the AccessoryType of the Accessory (eg. Hat, Tshirt, Waist). | — |
Roblox reference: Accessory
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.