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ChorusSoundEffect

Supported Class Audio

Makes audio more voluminous by simulating multiple voices playing the same part.

Description

A ChorusSoundEffect simulates the effect of multiple vocals or instruments playing the same part. It does this by taking the original sound and overlaying copies of that sound. These copies are not exact matches to the original but instead vary in pitch slightly. This simulates a real chorus, as different singers or instruments will have slight variations. This effect can be applied to either an individual sound or to a sound group by parenting it to the desired instance.

Like all other SoundEffect, a ChorusSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Inheritance

Object → Instance → SoundEffect → ChorusSoundEffect

Nova inheritance: Instance → SoundEffect → ChorusSoundEffect

Properties

Depth Supported Property Controls how intense the effect is.
Depth: float

Range: 0 to 1 (default 0.15) Controls how intense the effect is.

Roblox documentation

Mix Supported Property Percentage of the original sound that will be applied to the filter.
Mix: float

Range: 0 to 1 (default 0.5) Percentage of the original sound that will be applied to the filter. Raising this value will make the effect sound louder and be more apparent.

Roblox documentation

Rate Supported Property How frequently the pitch variation changes.
Rate: float

Range: 0 to 20 (default 0.5) How frequently the pitch variation changes. Measured in Hz.

Roblox documentation

Inherited members

Inherited from SoundEffect: 10 properties, 36 methods, 7 events. They are documented on the base class page.

Roblox reference: ChorusSoundEffect

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.