DialogChoice¶
Used to craft the further choices available to players who have started a dialog conversation with an NPC.
Inheritance¶
Object → Instance → DialogChoice
Nova inheritance: Instance → DialogChoice
Properties¶
GoodbyeDialog Supported Property Sets the sentence that the dialog will show to the player when the chat ends.
Sets the sentence that the dialog will show to the player when the chat ends.
Sets the sentence that the dialog will show to the player when the chat ends
ResponseDialog Supported Property Sets what the NPC will say when the player chooses this DialogChoice.
Sets what the NPC will say when the player chooses this DialogChoice.
UserDialog Supported Property Sets what the player will say when they choose this DialogChoice.
Sets what the player will say when they choose this DialogChoice.
Inherited members¶
Inherited from Instance: 8 properties, 36 methods, 7 events. They are documented on the base class page.
1 modern Roblox member(s) are not implemented yet — expand to inspect
Members declared by Roblox's DialogChoice class (or by a missing base class) that Nova does not expose. Use this list to scope a migration; the compatibility guide has the recommended workaround.
Properties¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
GoodbyeChoiceActive |
GoodbyeChoiceActive: bool |
Not yet | Toggles whether the goodbye option will be displayed. | — |
Roblox reference: DialogChoice
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.