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DistortionSoundEffect

Supported Class Audio

Distorts audio, making it sound fuzzier and overdriven.

Description

A distortion effect is used to simulate the effect that would occur when overdriving older style audio equipment (such as vacuum tubes). This effect causes clipping in the sound and adds a general "fuzziness".

Like all other SoundEffect, a DistortionSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Inheritance

Object → Instance → SoundEffect → DistortionSoundEffect

Nova inheritance: Instance → SoundEffect → DistortionSoundEffect

Properties

Level Supported Property The intensity of the effect.
Level: float

Range: 0 to 1 (default 0.5) The intensity of the effect. Setting this property to its minimum (0) will cause no distortion at all.

Roblox documentation

Inherited members

Inherited from SoundEffect: 10 properties, 36 methods, 7 events. They are documented on the base class page.

Roblox reference: DistortionSoundEffect

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.