DistortionSoundEffect¶
Distorts audio, making it sound fuzzier and overdriven.
Description¶
A distortion effect is used to simulate the effect that would occur when overdriving older style audio equipment (such as vacuum tubes). This effect causes clipping in the sound and adds a general "fuzziness".
Like all other SoundEffect, a DistortionSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.
Inheritance¶
Object → Instance → SoundEffect → DistortionSoundEffect
Nova inheritance: Instance → SoundEffect → DistortionSoundEffect
Properties¶
Level Supported Property The intensity of the effect.
Range: 0 to 1 (default 0.5) The intensity of the effect. Setting this property to its minimum (0) will cause no distortion at all.
Inherited members¶
Inherited from SoundEffect: 10 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: DistortionSoundEffect
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.