Rotate¶
Supported Class Deprecated in Roblox Deprecated PreferredDescriptorName ThreadSafety
Description¶
The Rotate object is used to allow rotation between two parts. Most commonly created through the SurfaceType.Hinge on a BasePart. If created like this, the rotation will be about the normal vector from the face of the part the hinge is placed on. If created through a script, the axis and point of rotation can be defined arbitrarily.
Inheritance¶
Object → Instance → JointInstance → Rotate
Nova inheritance: Instance → JointInstance → Rotate
Inherited members¶
Inherited from JointInstance: 13 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: Rotate
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.