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Rotate

Supported Class Other Deprecated in Roblox Deprecated PreferredDescriptorName ThreadSafety

Description

The Rotate object is used to allow rotation between two parts. Most commonly created through the SurfaceType.Hinge on a BasePart. If created like this, the rotation will be about the normal vector from the face of the part the hinge is placed on. If created through a script, the axis and point of rotation can be defined arbitrarily.

Inheritance

Object → Instance → JointInstance → Rotate

Nova inheritance: Instance → JointInstance → Rotate

Inherited members

Inherited from JointInstance: 13 properties, 36 methods, 7 events. They are documented on the base class page.

Roblox reference: Rotate

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.