UnionOperation¶
Result of parts that have been joined together into a single solid model.
Description¶
A UnionOperation is the result of individual parts that have been joined together into a single solid model through Studio's solid modeling Union tool, or through BasePart.UnionAsync() or BasePart.SubtractAsync().
See Solid Modeling to learn more about Studio's solid modeling tools and methods.
Inheritance¶
Object → Instance → PVInstance → BasePart → TriangleMeshPart → PartOperation → UnionOperation
Nova inheritance: Instance → PVInstance → BasePart → PartOperation → UnionOperation
Inherited members¶
Inherited from PartOperation: 67 properties, 54 methods, 13 events. They are documented on the base class page.
3 modern Roblox member(s) are not implemented yet — expand to inspect
Members declared by Roblox's UnionOperation class (or by a missing base class) that Nova does not expose. Use this list to scope a migration; the compatibility guide has the recommended workaround.
Properties¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
CollisionPrecision |
CollisionPrecision: float |
Not yet | Inherited from TriangleMeshPart. | NotReplicated, read None / write PluginSecurity |
FluidFidelity |
FluidFidelity: FluidFidelity |
Not yet | Inherited from TriangleMeshPart. | NotReplicated |
MeshSize |
MeshSize: Vector3 |
Not yet | Inherited from TriangleMeshPart. | ReadOnly, NotReplicated |
Roblox reference: UnionOperation
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.