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AnimationNodeBlendMode

Not yet Enum

Specifies how an AnimationNodeType.OneShotNode combines its one-shot pose with its base pose.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Description

Used by the AnimationNodeType.OneShotNode to choose the blend operation applied to its one-shot input as it layers over the base input. Mirrors the behavior of the AnimationNodeType.OverNode, AnimationNodeType.AddNode, and AnimationNodeType.SubtractNode nodes.

Items

Item Value Status Notes
Over 0 Not yet Composites the one-shot pose on top of the base pose, replacing it by the current blend weight.
Add 1 Not yet Adds the one-shot pose to the base pose as an additive layer scaled by the current blend weight.
Subtract 2 Not yet Subtracts the one-shot pose from the base pose scaled by the current blend weight.

Roblox reference: AnimationNodeBlendMode