AudioSimulationFidelity¶
Not yet Enum
Enum which determines how detailed audio simulation should be for AudioEmitters and AudioListeners.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
This enum, used with AudioEmitter.SimulationFidelity and AudioListener.SimulationFidelity, determines how detailed audio simulation should be.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
None |
0 | Not yet | No acoustic simulation occurs; only direction and distance are taken into account. |
Automatic |
1 | Not yet | The audio engine simulates transmission, diffraction, and reflections at a level of detail suitable to most devices. |
Roblox reference: AudioSimulationFidelity