DialogTone¶
Supported Enum
Sets the Dialog.Tone of a Dialog object, which influences how the dialog appears.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Neutral |
0 | Supported | Causes the dialog to have a blue bar on its left-hand side. |
Friendly |
1 | Supported | Causes the dialog to have a green bar on its left-hand side. |
Enemy |
2 | Supported | Causes the dialog to have a red bar on its left-hand side. |
Roblox reference: DialogTone