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FramerateManagerMode

Supported Enum

Controls how the Frame Rate Manager (FRM) adjusts rendering quality to maintain target frame rates.

Description

Controls how the Frame Rate Manager (FRM) dynamically scales rendering quality — including view distance, block count, and quality level — to meet frame rate targets. The FRM is enabled separately via RenderSettings.EnableFRM; this enum selects its operating mode when active.

Items

Item Value Status Notes
Automatic 0 Supported The engine selects whether to run FRM based on hardware and platform context. This is the default.
On 1 Supported FRM is explicitly enabled and dynamically adjusts rendering quality to meet frame rate targets.
Off 2 Supported FRM quality throttling is disabled; block count is fixed at the baseline level regardless of frame rate.

Roblox reference: FramerateManagerMode