HapticEffectType¶
Not yet Enum
Enum used alongside HapticEffect.Type.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Custom |
0 | Not yet | Allows for application of a custom haptic waveform through the HapticEffect.SetWaveformKeys() method. |
UIHover |
1 | Not yet | Useful for when a player browses over an object (often a UI object) without the intention of triggering its action; it can also alert the player that they have browsed over an interactable object. Th… |
UIClick |
2 | Not yet | Useful for when a player has selected an object (often a UI object) with the intention of triggering its action. This effect type is crisp and it provides immediate feedback without being overwhelmin… |
UINotification |
3 | Not yet | Useful for when there is an inbound message that should draw the player's attention away from their current gameplay and prompt them that the notification requires immediate attention or action. |
GameplayExplosion |
4 | Not yet | Useful to signify a large-scale physics event that triggers impact across a large portion of a given scene. This effect is high intensity in order to represent the magnitude of the impact and it ling… |
GameplayCollision |
5 | Not yet | This effect is a large immediate rumble that dies down quickly, useful to signify a clear and purposeful impact between objects. |
Roblox reference: HapticEffectType