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InputActionType

Not yet Enum

This enum is used by InputAction.Type to determine which input data type the InputAction will receive.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Items

Item Value Status Notes
Bool 0 Not yet The InputAction will receive boolean values from button inputs, for example true/false on press/release from inputs such as KeyCode.ButtonA or […
Direction1D 1 Not yet The InputAction will receive numerical values, generally from analog gamepad triggers such as KeyCode.ButtonL2 or [KeyCode.ButtonR2](KeyCode.md#but…
Direction2D 2 Not yet The InputAction will receive Vector2 values, generally from thumbstick inputs such as KeyCode.Thumbstick1 and [KeyCod…
Direction3D 3 Not yet The InputAction will receive Vector3 values from inputs assigned to the Up, [Down](../classes/InputBinding.md#…
ViewportPosition 4 Not yet The InputAction will receive Vector2 values representing the absolute pixel (X, Y) coordinates of a pointer input in the viewport.

Roblox reference: InputActionType