InterpolationThrottlingMode¶
Not yet Enum
Controls whether the engine reduces the physics interpolation update rate for distant assemblies when the client is under load. Used by the deprecated Workspace.InterpolationThrottling property.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Controls whether the engine reduces the physics interpolation update rate for distant assemblies when the client is under load. This enum is consumed by the deprecated Workspace.InterpolationThrottling property, which is no longer exposed in Studio or recommended for use in new experiences.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Default |
0 | Not yet | The engine automatically throttles physics interpolation for distant assemblies when client frame time is high. |
Disabled |
1 | Not yet | Physics interpolation throttling is unconditionally disabled; all assemblies interpolate at the full rate regardless of client load. |
Enabled |
2 | Not yet | Physics interpolation throttling is unconditionally enabled; distant assemblies have their interpolation update rate reduced even when the client is not under load. |
Roblox reference: InterpolationThrottlingMode