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MeshScaleUnit

Not yet Enum

Specifies the real-world unit of length that a source 3D mesh file was authored in, used by the mesh importer to scale geometry to Roblox studs.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Description

Specifies the unit of length used when the source 3D asset was modeled. The mesh importer reads this value and applies a conversion factor so that the imported geometry is proportionally sized in Roblox studs. Choosing the correct unit ensures that a 1-meter object in the source file arrives at the correct stud dimensions.

Items

Item Value Status Notes
Stud 0 Not yet Treats the source mesh as authored in Roblox studs, applying no unit conversion on import.
Meter 1 Not yet Treats the source mesh as authored in meters and scales it to Roblox studs on import.
CM 2 Not yet Treats the source mesh as authored in centimeters and scales it to Roblox studs on import.
MM 3 Not yet Treats the source mesh as authored in millimeters and scales it to Roblox studs on import.
Foot 4 Not yet Treats the source mesh as authored in feet and scales it to Roblox studs on import.
Inch 5 Not yet Treats the source mesh as authored in inches and scales it to Roblox studs on import.

Roblox reference: MeshScaleUnit