MeshType¶
Supported Enum
The MeshType Enum is used to set what type of mesh the SpecialMesh is.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Head |
0 | Supported | The mesh is the default Humanoid head mesh. |
Torso |
1 | Supported | The mesh is the default Humanoid torso mesh. |
Wedge |
2 | Supported | The mesh is a wedge. |
Sphere |
3 | Supported | The mesh is a sphere. |
Cylinder |
4 | Supported | The mesh is a cylinder. |
FileMesh |
5 | Supported | The mesh is determined by the Roblox mesh asset ID provided. |
Brick |
6 | Supported | The mesh is a brick (just like the shape of a default BasePart). |
Prism |
7 | Supported | The mesh is a prism. |
Pyramid |
8 | Supported | The mesh is a pyramid. |
ParallelRamp |
9 | Supported | The mesh is a parallel ramp. |
RightAngleRamp |
10 | Supported | The mesh is a right angle ramp. |
CornerWedge |
11 | Supported | The mesh is a corner wedge. |
Roblox reference: MeshType