NetworkOwnership¶
Supported Enum
Defines how simulation authority is determined for the Network Ownership Unit/Mechanism this part is attached to.
Description¶
Defines how to determine which client has ownership of a part for a server (network).
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Automatic |
0 | Supported | Network ownership is determined automatically by the server. |
Manual |
1 | Supported | Network ownership is set manually by the developer. |
OnContact |
2 | Not yet | The first player to touch a part is given ownership of that part for the server (network). Ownership will not change if another player touches that part unless network ownership has been released by… |
Roblox reference: NetworkOwnership