ParticleFlipbookMode¶
Supported Enum
Determines the type of the flipbook animation.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Loop |
0 | Supported | Continuously play through all frames, starting back at the first frame after playing the last. |
OneShot |
1 | Supported | Play through the animation only once across the particle's lifetime. With this setting, the ParticleEmitter.FlipbookFramerate property doesn't apply… |
PingPong |
2 | Supported | Play from the first to the last frame, then in reverse from the last to the first, repeating throughout the ParticleEmitter.Lifetime of the particle. |
Random |
3 | Supported | Play the frames in a random order, blending/crossfading from one frame to the next. This can be useful for organic particle textures at low framerates, such as stars slowly twinkling between subtly d… |
Roblox reference: ParticleFlipbookMode