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ReverbType

Supported Enum

The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.

Description

The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.

Note that some of these do not appear to have any effect on the sound.

Items

Item Value Status Notes
NoReverb 0 Supported No sound reverb. Audio is not changed from default.
GenericReverb 1 Supported Sound reverb is changed to a generic reverb effect.
PaddedCell 2 Supported Sound reverb is changed to sound like the player is in a padded cell.
Room 3 Supported Sound reverb is changed to sound like the player is in a room.
Bathroom 4 Supported Sound reverb is changed to sound like the player is in a bathroom.
LivingRoom 5 Supported Sound reverb is changed to sound like the player is in a living room.
StoneRoom 6 Supported Sound reverb is changed to sound like the player is in a stone room.
Auditorium 7 Supported Sound reverb is changed to sound like the player is in an auditorium.
ConcertHall 8 Supported Sound reverb is changed to sound like the player is in a concert hall.
Cave 9 Supported Sound reverb is changed to sound like the player is in a cave.
Arena 10 Supported Sound reverb is changed to sound like the player is in an arena.
Hangar 11 Supported Sound reverb is changed to sound like the player is in a hangar.
CarpettedHallway 12 Supported Sound reverb is changed to sound like the player is in a carpeted hallway.
Hallway 13 Supported Sound reverb is changed to sound like the player is in a hallway.
StoneCorridor 14 Supported Sound reverb is changed to sound like the player is in a stone corridor.
Alley 15 Supported Sound reverb is changed to sound like the player is in an alley.
Forest 16 Supported Sound reverb is changed to sound like the player is in a forest.
City 17 Supported Sound reverb is changed to sound like the player is in a city.
Mountains 18 Supported Sound reverb is changed to sound like the player is in the mountains.
Quarry 19 Supported Sound reverb is changed to sound like the player is in a quarry.
Plain 20 Supported Sound reverb is changed to sound like the player is an open plain.
ParkingLot 21 Supported Sound reverb is changed to sound like the player is in a parking lot.
SewerPipe 22 Supported Sound reverb is changed to sound like the player is in a sewer pipe.
UnderWater 23 Supported Sound reverb is changed to sound like the player is underwater.

Roblox reference: ReverbType