SlimTintMode¶
Not yet Enum
Determines the color-coding mode used by the SLIM debug tint overlay in the Developer Console.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Determines the color-coding mode used by the SLIM debug tint overlay. Select a mode via the DebugVisualizations panel in the Developer Console to color-code meshes by different criteria.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
None |
0 | Not yet | No tint is applied. Meshes render with their normal appearance. |
LevelOfDetail |
1 | Not yet | Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh,… |
Meshes |
2 | Not yet | — |
MeshResourcePtr |
3 | Not yet | — |
ContentId |
4 | Not yet | — |
DataModelState |
5 | Not yet | Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still ren… |
TranscoderStatus |
6 | Not yet | Colors each SLIM model by its SlimTranscoderStatus. Follow the link to see which color maps to each status. |
Roblox reference: SlimTintMode