TerrainAcquisitionMethod¶
Not yet Enum
Describes how terrain in a place was originally created or last substantially modified.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Describes how the terrain in a place was originally created or last
substantially modified. This value is stored on the AcquisitionMethod
property of Terrain and is updated automatically by the engine
whenever terrain changes.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
None |
0 | Not yet | No terrain is present, or terrain acquisition method has not been recorded. |
Legacy |
1 | Not yet | Terrain was deserialized from a place file that predates acquisition-method tracking. |
Template |
2 | Not yet | Terrain was loaded from a Studio place template. |
Generate |
3 | Not yet | Terrain was created using the Studio terrain generator. |
Import |
4 | Not yet | Terrain was created by importing a heightmap or colormap image via the Studio terrain importer. |
Convert |
5 | Not yet | Terrain was created by converting legacy smooth terrain from an older place format. |
EditAddTool |
6 | Not yet | Terrain was created or last modified using the Studio terrain editor's Add tool. |
EditSeaLevelTool |
7 | Not yet | Terrain was created or last modified using the Studio terrain editor's Sea Level tool. |
EditReplaceTool |
8 | Not yet | Terrain was created or last modified using the Studio terrain editor's Replace tool. |
RegionFillTool |
9 | Not yet | Terrain was created or last modified using the Studio terrain editor's Fill region tool. |
RegionPasteTool |
10 | Not yet | Terrain was created or last modified by pasting a previously copied terrain region in the Studio terrain editor. |
Other |
11 | Not yet | Terrain was created or modified by an untracked method, such as a third-party plugin. |
Roblox reference: TerrainAcquisitionMethod