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TextureMode

Not yet Enum

Describes how the texture of a Trail or Beam behaves.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Items

Item Value Status Notes
Stretch 0 Not yet For a Trail, the texture will stretch out based on the lifetime of the trail, and shrink inwards if the trail's attachments stop moving. For a Beam, the t…
Wrap 1 Not yet For a Trail, the texture will be tiled as the length of the trail changes, but the textures will remain stationary relative to their attachments. For a [Beam](../classes/Beam.m…
Static 2 Not yet For a Trail, the texture will be rolled out as the attachments move, and they will remain in place until their lifetime is met. This setting is ideal for trail textures that sh…

Roblox reference: TextureMode