TextureMode¶
Not yet Enum
Describes how the texture of a Trail or Beam behaves.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Stretch |
0 | Not yet | For a Trail, the texture will stretch out based on the lifetime of the trail, and shrink inwards if the trail's attachments stop moving. For a Beam, the t… |
Wrap |
1 | Not yet | For a Trail, the texture will be tiled as the length of the trail changes, but the textures will remain stationary relative to their attachments. For a [Beam](../classes/Beam.m… |
Static |
2 | Not yet | For a Trail, the texture will be rolled out as the attachments move, and they will remain in place until their lifetime is met. This setting is ideal for trail textures that sh… |
Roblox reference: TextureMode