AudioDeviceOutput¶
Not yet Class
Accepts audio streams to be rendered out to physical hardware devices such as speakers or headphones.
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
0 Nova members · 11 modern Roblox members not implemented yet
Description¶
AudioDeviceOutput accepts audio streams to be rendered out to physical hardware devices such as speakers or headphones. It provides a single Input pin that can be targeted by Wires. Any audio streams wired to an AudioDeviceOutput are heard.
Inheritance¶
Object → Instance → AudioDeviceOutput
Properties¶
| Member | Signature | Summary |
|---|---|---|
Player |
Player: Player |
A Player who is intended to hear the connected audio streams. |
Methods¶
| Member | Signature | Summary |
|---|---|---|
GetConnectedWires |
AudioDeviceOutput:GetConnectedWires(pin: string): Instances |
Returns an array of Wires that are connected to the specified pin. |
GetInputPins |
AudioDeviceOutput:GetInputPins(): Array |
Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta… |
GetOutputPins |
AudioDeviceOutput:GetOutputPins(): Array |
Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta… |
Events¶
| Member | Signature | Summary |
|---|---|---|
WiringChanged |
WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) |
Fires when another instance is connected to or disconnected from the AudioDeviceOutput via a Wire. |
Roblox reference: AudioDeviceOutput
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.