AudioDistortion¶
Not yet Class
Distorts audio streams, making them sound fuzzier, grittier, and louder.
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
0 Nova members · 12 modern Roblox members not implemented yet
Description¶
AudioDistortion distorts audio streams, making them sound fuzzier, grittier, and louder. It provides one Input pin and one Output pin which can be connected to/from by Wires.
Inheritance¶
Object → Instance → AudioDistortion
Properties¶
| Member | Signature | Summary |
|---|---|---|
Bypass |
Bypass: bool |
Whether audio streams are passed-through unaffected by this effect. |
Level |
Level: float |
Controls how distorted the input stream will become. |
Methods¶
| Member | Signature | Summary |
|---|---|---|
GetConnectedWires |
AudioDistortion:GetConnectedWires(pin: string): Instances |
Returns an array of Wires that are connected to the specified pin. |
GetInputPins |
AudioDistortion:GetInputPins(): Array |
Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta… |
GetOutputPins |
AudioDistortion:GetOutputPins(): Array |
Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta… |
Events¶
| Member | Signature | Summary |
|---|---|---|
WiringChanged |
WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) |
Fires when another instance is connected to or disconnected from the AudioDistortion via a Wire. |
Roblox reference: AudioDistortion
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.