AudioFlanger¶
Not yet Class
Imparts a whooshing or sweeping sound on audio streams.
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
0 Nova members · 14 modern Roblox members not implemented yet
Description¶
AudioFlanger imparts a whooshing or sweeping sound on audio streams by overlaying a delayed copy of the input stream and modulating the pitch of the copy. It provides one Input pin and one Output pin which can be connected to/from by Wires.
Inheritance¶
Object → Instance → AudioFlanger
Properties¶
| Member | Signature | Summary |
|---|---|---|
Bypass |
Bypass: bool |
Whether audio streams are passed-through unaffected by this effect. |
Depth |
Depth: float |
Controls how strong the pitch modulation of the flanger is. |
Mix |
Mix: float |
Controls the balance of plain input stream to modified output stream. |
Rate |
Rate: float |
Controls the rate of pitch modulations. |
Methods¶
| Member | Signature | Summary |
|---|---|---|
GetConnectedWires |
AudioFlanger:GetConnectedWires(pin: string): Instances |
Returns an array of Wires that are connected to the specified pin. |
GetInputPins |
AudioFlanger:GetInputPins(): Array |
Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta… |
GetOutputPins |
AudioFlanger:GetOutputPins(): Array |
Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta… |
Events¶
| Member | Signature | Summary |
|---|---|---|
WiringChanged |
WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) |
Fires when another instance is connected to or disconnected from the AudioFlanger via a Wire. |
Roblox reference: AudioFlanger
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.