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AudioLimiter

Not yet Class Audio

Limits how loud audio streams are allowed to be.

Not implemented yet

This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.

0 Nova members · 14 modern Roblox members not implemented yet

Description

AudioLimiter limits how loud audio streams are allowed to be. Whenever its input stream exceeds a specified maximum level, the stream's volume is reduced for a moment. AudioLimiter provides a single Input pin, and a single Output pin that can be connected to/from by Class.Wires.

Inheritance

Object → Instance → AudioLimiter

Properties

Member Signature Summary
Bypass Bypass: bool Whether audio streams are passed-through unaffected by this effect.
Editor Editor: bool —
MaxLevel MaxLevel: float The maximum volume tolerated.
Release Release: float The amount of time it takes for previously limited streams to return to their normal volume.

Methods

Member Signature Summary
GetConnectedWires AudioLimiter:GetConnectedWires(pin: string): Instances Returns an array of Wires that are connected to the specified pin.
GetInputPins AudioLimiter:GetInputPins(): Array Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta…
GetOutputPins AudioLimiter:GetOutputPins(): Array Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta…

Events

Member Signature Summary
WiringChanged WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) Fires when another instance is connected to or disconnected from the AudioLimiter via a Wire.

Roblox reference: AudioLimiter

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.