AudioPitchShifter¶
Not yet Class
Adjusts the perceived pitch of audio streams.
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
0 Nova members · 13 modern Roblox members not implemented yet
Description¶
AudioPitchShifter adjusts the perceived pitch of audio streams. It provides one Input pin and one Output pin which can be connected to/from by Wires. AudioPitchShifter performs its modifications in the frequency domain and may introduce artifacts with extreme pitch changes.
Inheritance¶
Object → Instance → AudioPitchShifter
Properties¶
| Member | Signature | Summary |
|---|---|---|
Bypass |
Bypass: bool |
Whether audio streams are passed-through unaffected by this effect. |
Pitch |
Pitch: float |
Pitch modification to be multiplied by the pitch of the input stream. |
WindowSize |
WindowSize: AudioWindowSize |
Controls how much audio will be buffered and shifted at once. |
Methods¶
| Member | Signature | Summary |
|---|---|---|
GetConnectedWires |
AudioPitchShifter:GetConnectedWires(pin: string): Instances |
Returns an array of Wires that are connected to the specified pin. |
GetInputPins |
AudioPitchShifter:GetInputPins(): Array |
Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta… |
GetOutputPins |
AudioPitchShifter:GetOutputPins(): Array |
Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta… |
Events¶
| Member | Signature | Summary |
|---|---|---|
WiringChanged |
WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) |
Fires when another instance is connected to or disconnected from the AudioPitchShifter via a Wire. |
Roblox reference: AudioPitchShifter
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.