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AudioReverb

Not yet Class Audio

Reverberates audio streams.

Not implemented yet

This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.

0 Nova members · 24 modern Roblox members not implemented yet

Description

AudioReverb reverberates audio streams, modeling the natural echoes of a room or enclosed space. It provides one Input pin and one Output pin which can be connected to/from by Wires.

Inheritance

Object → Instance → AudioReverb

Properties

Member Signature Summary
Bypass Bypass: bool Whether audio streams are passed-through unaffected by this effect.
DecayRatio DecayRatio: float Controls how quickly high frequency sound decays compared to the overall reverb.
DecayTime DecayTime: float Controls how long it takes for the reverb to dissipate.
Density Density: float Controls how many reflections are generated.
Diffusion Diffusion: float Controls how smooth and reflective the simulated surfaces are.
DryLevel DryLevel: float Gain level determining how loud the original, unaltered audio stream will be.
EarlyDelayTime EarlyDelayTime: float Controls the amount of time before reverberation begins .
HighCutFrequency HighCutFrequency: float Frequency above which sound is filtered out of the reverb.
LateDelayTime LateDelayTime: float Time, following early delays, before diffuse reverberations begin.
LowShelfFrequency LowShelfFrequency: float Frequency below which audio can be boosted or reduced in the reverb.
LowShelfGain LowShelfGain: float Controls the presence of low frequency content in the reverb.
ReferenceFrequency ReferenceFrequency: float Frequency that separates low frequency decay speeds from high frequency decay speeds.
WetLevel WetLevel: float Gain level determining how loud the reverberated stream will be.

Methods

Member Signature Summary
GetConnectedWires AudioReverb:GetConnectedWires(pin: string): Instances Returns an array of Wires that are connected to the specified pin.
GetInputPins AudioReverb:GetInputPins(): Array Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta…
GetOutputPins AudioReverb:GetOutputPins(): Array Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta…
Reset AudioReverb:Reset(): null —

Events

Member Signature Summary
WiringChanged WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) Fires when another instance is connected to or disconnected from the AudioReverb via a Wire.

Roblox reference: AudioReverb

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.