ControllerManager¶
Not yet Class
Manages simulated motion control for its assigned ControllerManager.RootPart .
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
0 Nova members ยท 15 modern Roblox members not implemented yet
Description¶
The ControllerManager instance manages simulated motion control for its assigned ControllerManager.RootPart. It can be used to build a physics-based character controller.
Inheritance¶
Object โ Instance โ ControllerManager
Properties¶
| Member | Signature | Summary |
|---|---|---|
ActiveController |
ActiveController: ControllerBase |
The ControllerBase that is set to be activated on the character. |
BaseMoveSpeed |
BaseMoveSpeed: float |
The base linear movement speed used by all controllers. |
BaseTurnSpeed |
BaseTurnSpeed: float |
The base angular turning speed used by all controllers. |
ClimbSensor |
ClimbSensor: ControllerSensor |
A reference to the sensor data used while a ClimbController is active. |
FacingDirection |
FacingDirection: Vector3 |
The unit vector describing the desired direction to face. |
GroundSensor |
GroundSensor: ControllerSensor |
A reference to the sensor data used while a GroundController is active. |
MovingDirection |
MovingDirection: Vector3 |
The vector describing the desired direction to move in. |
RootPart |
RootPart: BasePart |
The BasePart where the controller's forces and torques are applied. |
UpDirection |
UpDirection: Vector3 |
The unit vector describing the up direction for the character. |
Roblox reference: ControllerManager
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.