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ControllerPartSensor

Not yet Class Physics

A SensorBase that outputs data about another BasePart based on Humanoid floor and ladder detection logic.

Not implemented yet

This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.

0 Nova members · 17 modern Roblox members not implemented yet

Description

A SensorBase that outputs data about another BasePart based on Humanoid floor and ladder detection logic. It is primarily used for sending data to a character controller. Using a ControllerPartSensor allows you to detect BaseParts in the same manner as the Humanoid uses for detecting floors and ladders.

Inheritance

Object → Instance → SensorBase → ControllerSensor → ControllerPartSensor

Properties

Member Signature Summary
HitFrame HitFrame: CFrame The position in world space where the sensor hit the ControllerPartSensor.SensedPart.
HitNormal HitNormal: Vector3 The surface normal at the position where the sensor hit the ControllerPartSensor.SensedPart.
LadderSearchHeight LadderSearchHeight: float The upper bound, in studs, of the vertical region the sensor searches for a ladder when ControllerPartSensor.SensorMode is set to a…
LadderSearchOffset LadderSearchOffset: float The downward offset, in studs, that positions the vertical region the sensor searches for a ladder when [ControllerPartSensor.SensorMode](ControllerPartSensor.md#sensorm…
SearchDistance SearchDistance: float The distance from the sensor's parent BasePart to use when sensing other parts.
SensedMaterial SensedMaterial: Material The surface Material of the ControllerPartSensor.SensedPart that the sensor is currently detecting.
SensedPart SensedPart: BasePart A reference to the BasePart hit by the sensor.
SensorMode SensorMode: SensorMode Determines what behavior this SensorBase uses when sensing other parts.

Roblox reference: ControllerPartSensor

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.