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EqualizerSoundEffect

Supported Class Audio

Controls the volume of incoming audio across three frequency ranges.

Description

An equalizer allows for control of the volume of various frequency ranges for the Sound or SoundGroup the effect is parented to. This can be used to highlight particular elements of audio or minimize or outright eliminate others. The EqualizerSoundEffect gives control over three ranges of frequency: Low, Mid, and High. Their specific frequencies are as follows:

  • Low: 0 - 400 Hz
  • Mid: 400 - 4000 Hz
  • High: 4000+ Hz

Inheritance

Object → Instance → SoundEffect → EqualizerSoundEffect

Nova inheritance: Instance → SoundEffect → EqualizerSoundEffect

Properties

HighGain Supported Property The output volume of frequencies greater than 4000 Hz.
HighGain: float

Range: -80 to 10 (default 0) The output volume of frequencies greater than 4000 Hz. Measured in dB.

Roblox documentation

LowGain Supported Property The output volume of frequencies lower than 400 Hz.
LowGain: float

Range: -80 to 10 (default 0) The output volume of frequencies lower than 400 Hz. Measured in dB.

Roblox documentation

MidGain Supported Property The output volume of frequencies between 400 and 4000 Hz.
MidGain: float

Range: -80 to 10 (default 0) The output volume of frequencies between 400 and 4000 Hz. Measured in dB.

Roblox documentation

Inherited members

Inherited from SoundEffect: 10 properties, 36 methods, 7 events. They are documented on the base class page.

Roblox reference: EqualizerSoundEffect

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.