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FileMesh

Supported Class Physics

The FileMesh object applies a mesh to a BasePart when parented to it. Its properties are inherited by the SpecialMesh object.

2 Nova members · 2 modern Roblox members not implemented yet

Description

The FileMesh object applies a textured mesh to a BasePart when parented to it. Its properties are inherited by the SpecialMesh object.

What is a FileMesh?

FileMeshes allow user uploaded meshes to be applied to a BasePart. The mesh that is applied is dependent on the FileMesh.MeshId property. A texture can also be applied to this mesh using FileMesh.TextureId.

Although it is not an abstract class, and can be used by developers, all FileMesh properties are inherited by the SpecialMesh object. A SpecialMesh behaves identically to the FileMesh object when its SpecialMesh.MeshType is set to 'FileMesh'. Although both objects are functional, the SpecialMesh object is the official supported class.

For more information on using meshes, please see the SpecialMesh page.

Inheritance

Object → Instance → DataModelMesh → FileMesh

Nova inheritance: Instance → DataModelMesh → FileMesh

Known subclasses: SpecialMesh

Properties

MeshId Supported Property The MeshId is the content ID of the mesh that is to be displayed.
MeshId: Content

The MeshId is the content ID of the mesh that is to be displayed.

The content ID for a mesh is generated when a developer uploads a mesh to Roblox.

Roblox reference signature
MeshId: ContentId

Roblox documentation

TextureId Supported Property The TextureId is the content ID of the texture that is to be applied to the mesh.
TextureId: Content

The TextureId is the content ID of the texture that is to be applied to the mesh.

The TextureId is the content ID of the image that is to be applied to used for the meshes texture. When the TextureId property is set to an empty string, no texture will be applied to the mesh.

How can I change the texture of a mesh?

Using the TextureId property, the texture of a mesh can be changed without having to reupload the mesh. To do this, a new image will need to be uploaded to Roblox with the desired texture. The original texture image file can be obtained by exporting the mesh using the 'Export Selection' option in Roblox Studio. The image file will be saved alongside the exported .obj file.

The new texture can then be re-uploaded to Roblox as a Decal and its content ID can be applied to the mesh using the TextureId property.

How can I make a textured mesh?

A mesh can only be textured if the mesh has been UV mapped. UV mapping refers to the practice of projecting a texture map onto a mesh. This cannot be done using Roblox Studio and has to be done using an external 3D modelling application such as Blender.

Roblox reference signature
TextureId: ContentId

Roblox documentation

Inherited members

Inherited from DataModelMesh: 11 properties, 36 methods, 7 events. They are documented on the base class page.

2 modern Roblox member(s) are not implemented yet — expand to inspect

Members declared by Roblox's FileMesh class (or by a missing base class) that Nova does not expose. Use this list to scope a migration; the compatibility guide has the recommended workaround.

Properties

Member Signature Status Notes Flags
MeshContent MeshContent: Content Not yet The mesh content applied to the parent BasePart, supporting asset URIs and EditableMesh objects. —
TextureContent TextureContent: Content Not yet The texture content applied to the mesh, supporting asset URIs and EditableImage objects. —

Roblox reference: FileMesh

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.