MeshPart¶
A form of BasePart that includes a physically simulated custom mesh.
Description¶
MeshPart is a form of BasePart that includes a physically simulated custom mesh. Unlike with other mesh classes, such as SpecialMesh and BlockMesh, they are not parented to a BasePart but rather behave as a BasePart in their own right.
The mesh and texture of a MeshPart are determined by the MeshId and TextureID properties. For more information, see Meshes.
Inheritance¶
Object → Instance → PVInstance → BasePart → TriangleMeshPart → MeshPart
Nova inheritance: Instance → PVInstance → BasePart → MeshPart
Properties¶
CollisionFidelity Supported Property Determines the level of detail the part's physics will adhere to its mesh.
Determines the level of detail the part's physics will adhere to its mesh.
This property determines how the collision model of the TriangleMeshPart relates to the actual geometry of the mesh. This property cannot be read or manipulated by scripts during runtime.
See here for a visual representation of the various options.
DoubleSided Supported Property Determines whether to render both faces of polygons in the mesh.
This property determines whether to render both faces of polygons in the mesh. This is useful for meshes that are typically modeled as "cards" such as a leaf, hair, or cloth.
MeshId Supported Property The asset URIs of the mesh that is displayed on the MeshPart. Reads and writes to MeshContent.
The asset URIs of the mesh that is displayed on the MeshPart. Reads and writes to MeshContent.
Note that this property cannot be changed directly by scripts, as the collision geometry of the mesh cannot be recomputed in real time. See AssetService.CreateMeshPartAsync() as a method to create a new MeshPart from a given Content with a specified CollisionFidelity. MeshPart.ApplyMesh() can be used to overwrite the MeshContent, TextureContent, and collision geometry of an existing MeshPart.
RenderFidelity Supported Property The level of detail used to render the MeshPart.
The level of detail used to render the MeshPart.
This property determines the level of detail that the MeshPart will be shown in. It can be set to the possible values of the RenderFidelity enum.
The default value is Automatic, meaning the mesh's detail is based on its distance from the camera as outlined in the following table.
| Distance From Camera | Render Fidelity | Example |
|---|---|---|
| Less than 250 studs | Highest | ![]() |
| 250-500 studs | Medium | ![]() |
| 500 or more studs | Lowest | ![]() |
TextureID Supported Property The texture applied to the MeshPart. Reads and writes to TextureContent.
The texture applied to the MeshPart. Reads and writes to TextureContent.
When this property is set to an empty string, no texture will be applied to the mesh.
local Workspace = game:GetService("Workspace")
local meshPart = Workspace.MeshPart
meshPart.TextureID = "" -- No texture
Note that the MeshPart.MeshId property cannot be changed during runtime but the texture can. See TextureContent for details.
Inherited members¶
Inherited from BasePart: 65 properties, 54 methods, 13 events. They are documented on the base class page.
6 modern Roblox member(s) are not implemented yet — expand to inspect
Members declared by Roblox's MeshPart class (or by a missing base class) that Nova does not expose. Use this list to scope a migration; the compatibility guide has the recommended workaround.
Properties¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
CollisionPrecision |
CollisionPrecision: float |
Not yet | Inherited from TriangleMeshPart. | NotReplicated, read None / write PluginSecurity |
FluidFidelity |
FluidFidelity: FluidFidelity |
Not yet | Inherited from TriangleMeshPart. | NotReplicated |
MeshContent |
MeshContent: Content |
Not yet | The mesh that is displayed on the MeshPart. Supports asset URIs and [EditableMesh](EditableMe… | read None / write NotAccessibleSecurity |
MeshSize |
MeshSize: Vector3 |
Not yet | Inherited from TriangleMeshPart. | ReadOnly, NotReplicated |
TextureContent |
TextureContent: Content |
Not yet | The texture applied to the MeshPart. Supports asset URIs and [EditableImage](EditableImage.md… | — |
Methods¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
ApplyMesh |
MeshPart:ApplyMesh(meshPart: Instance): null |
Not yet | Overwrites the MeshContent, TextureContent, and collision geometry properties of this MeshPart fr… | — |
Roblox reference: MeshPart
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.


