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PrismaticConstraint

Not yet Class Physics

Constraint which creates a rigid joint between two Attachments, allowing them to slide along one axis but not rotate.

Not implemented yet

Not implemented. Other constraint classes (Hinge, BallSocket, Spring, Rope, Align*) are present; check each page.

Workaround: Use a legacy BodyMover or a Hinge/Align combination.

0 Nova members · 21 modern Roblox members not implemented yet

Description

A PrismaticConstraint creates a rigid joint between two Attachments, allowing them to slide along one axis but not rotate. This constrains the attachments so that their X axes are collinear but pointing in opposite directions. It also constrains the attachments so that their Y axes are parallel.

This constraint inherits many properties from SlidingBallConstraint including ActuatorType, LimitsEnabled, Velocity, and more. Please refer to SlidingBallConstraint for details on configuring a PrismaticConstraint.

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Inheritance

Object → Instance → Constraint → SlidingBallConstraint → PrismaticConstraint

Roblox reference: PrismaticConstraint

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.