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ReverbSoundEffect

Supported Class Audio

Reverberates audio, simulating the effect of bouncing off walls in a room.

Description

The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Inheritance

Object → Instance → SoundEffect → ReverbSoundEffect

Nova inheritance: Instance → SoundEffect → ReverbSoundEffect

Properties

DecayTime Supported Property Sets how long it takes for the reverberating echoes to fade out completely.
DecayTime: float

Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces

Roblox documentation

Density Supported Property Controls how many reflections are generated.
Density: float

Range: 0 to 1 (default 1) Controls how many reflections are generated.

Roblox documentation

Diffusion Supported Property Controls how smooth and reflective the simulated surfaces are.
Diffusion: float

Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.

Roblox documentation

DryLevel Supported Property The output volume of the original sound.
DryLevel: float

Range: -80 to 10 (default -6) The output volume of the original sound.

Roblox documentation

WetLevel Supported Property The output volume of the echoed effect.
WetLevel: float

Range: -80 to 10 (default 0) The output volume of the echoed effect.

Roblox documentation

Inherited members

Inherited from SoundEffect: 10 properties, 36 methods, 7 events. They are documented on the base class page.

Roblox reference: ReverbSoundEffect

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.