SunRaysEffect¶
Renders dynamic rays from the sun.
Description¶
The SunRaysEffect renders a halo of light around sun. The halo is shaped/blocked by world objects between the Workspace.CurrentCamera and the sun.
Like other post-processing effects, SunRaysEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may not render on low-end devices, and it may render differently depending on your Studio settings (see the Quality Level settings in Rendering → Performance).
For more details on this effect and others, see Post-Processing Effects.
Inheritance¶
Object → Instance → PostEffect → SunRaysEffect
Nova inheritance: Instance → PostEffect → SunRaysEffect
Properties¶
Intensity Supported Property Determines the opacity of the sun rays.
Intensity determines the opacity of the sun rays. Values closer to 0 are less visible, while values closer to 1 become more visible.
Spread Supported Property Determines how wide the sun rays will spread out.
Determines how wide the sun rays will spread out.
Spread determines how wide the sun rays will spread across the sky. Its value should be set between 0 and 1 as values outside that range have undefined behavior.
Inherited members¶
Inherited from PostEffect: 9 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: SunRaysEffect
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.