WrapLayer¶
The WrapLayer object defines a 3D accessory's inner and outer surfaces and other properties related to layering accessories. These surfaces, or the Inner Cage and Outer Cage, are similar to collision boxes, and describe the surfaces of which other 3D accessories can be placed without clipping or breaking.
Not implemented yet
Layered clothing is not implemented.
Description¶
The WrapLayer object defines a 3D accessory's inner and outer surfaces and other properties related to layering accessories. These surfaces, or the Inner Cage and Outer Cage, are similar to collision boxes, and describe the surfaces of which other 3D accessories can be placed without clipping or breaking.
Internally, WrapLayer also uses the UV layout of the Inner and Outer cages to match coordinates to another 3D object's cage. This powers the deformation of objects around differently shaped avatars and underlying accessories.
Inheritance¶
Object → Instance → BaseWrap → WrapLayer
Properties¶
| Member | Signature | Summary |
|---|---|---|
AutoSkin |
AutoSkin: WrapLayerAutoSkin |
Determines whether this WrapLayer automatically transfers skinning data from the underlying body mesh to the clothing mesh. |
BindOffset |
BindOffset: CFrame |
CFrame is used to adjust a binding point for clothing item mesh. Could be used to move and rotate clothing items. This property is intended for… |
Color |
Color: Color3 |
Sets color used for the debug rendering. See WrapTarget.DebugMode. |
DebugMode |
DebugMode: WrapLayerDebugMode |
Allows switching between different debugging visualization modes for cage meshes. |
Enabled |
Enabled: bool |
Allows for disabling of the WrapLayer object as if it does not exist. |
MaxSize |
MaxSize: Vector3 |
— |
Offset |
Offset: Vector3 |
— |
Order |
Order: int |
Controls the composition order for layered clothing. |
Puffiness |
Puffiness: float |
Controls how much underlying clothing items inflate the current clothing item. |
ReferenceMeshContent |
ReferenceMeshContent: Content |
The reference mesh that defines the Inner Cage of the WrapLayer, stored as a Content value. |
ReferenceMeshId |
ReferenceMeshId: ContentId |
AssetID for reference mesh used to define Inner Cage of a 3D object. |
ReferenceOrigin |
ReferenceOrigin: CFrame |
Reference mesh offset relative to parent MeshPart (in the parent MeshPart space) Note: this property is set up automatically by the FBX importer. |
ReferenceOriginWorld |
ReferenceOriginWorld: CFrame |
Reference mesh offset relative to parent MeshPart (in the world space) Note: this property is set up automatically by the FBX importer. |
ShrinkFactor |
ShrinkFactor: float |
Allows slight shrinking/expanding of the resulting render mesh, without affecting any other layers. |
TemporaryReferenceId |
TemporaryReferenceId: ContentId |
— |
TemporaryReferenceMeshContent |
TemporaryReferenceMeshContent: Content |
— |
Roblox reference: WrapLayer
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.