RBXScriptSignal¶
An object that runs connected functions upon a specific occurrence.
Description¶
The RBXScriptSignal data type, more commonly known as an Event, provides a way for user-defined functions, called listeners, to call when something happens in the game. When an event happens, the RBXScriptSignal fires and calls any listeners that are connected to it. An RBXScriptSignal may also pass arguments to each listener to provide extra information about the event.
Methods¶
Connect Not yet Connects the given function to the event and returns an RBXScriptConnection that represents it.
Connects the given function to the event and returns an RBXScriptConnection that represents it.
Establishes a function to be called when the event fires. Returns an RBXScriptConnection object associated with the connection.
ConnectParallel Not yet Connects the given function to the event and returns an RBXScriptConnection that represents it.
Connects the given function to the event and returns an RBXScriptConnection that represents it.
Establishes a function to be called when the event fires. Returns an
RBXScriptConnection object associated with the connection. When
the event fires, the signal callback is executed in a desynchronized
state. Using ConnectParallel is similar to, but more efficient than,
using Connect followed by a call to task.desynchronize() in
the signal handler.
Note: Scripts that connect in parallel must be rooted under an Actor.
Once Not yet Connects the given function to the event (for a single invocation) and returns an RBXScriptConnection that represents i…
Connects the given function to the event (for a single invocation) and returns an RBXScriptConnection that represents it.
Establishes a function to be called when the event fires. Returns an
RBXScriptConnection object associated with the connection. The
behavior of Once is similar to Connect. However, instead of allowing
multiple events to be received by the specified function, only the first
event will be delivered. Using Once also ensures that the connection to
the function will be automatically disconnected prior the function being
called.
Wait Not yet Yields the current thread until the signal fires and returns the arguments provided by the signal.
Roblox reference: RBXScriptSignal