AdornShading¶
Not yet Enum
Determines the shading material and render pass used to draw a handle adornment.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Used by the Shading property on handle adornments
(BoxHandleAdornment, SphereHandleAdornment,
CylinderHandleAdornment, ConeHandleAdornment,
PyramidHandleAdornment) to control whether the adornment is drawn
unlit or lit by the scene, and whether it renders through occluding geometry
or on top of everything.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Default |
0 | Not yet | Draws the adornment unlit and occluded by scene geometry like an ordinary world object. |
Shaded |
1 | Not yet | Draws the adornment lit by scene lighting and occluded by scene geometry. |
XRay |
2 | Not yet | Draws the adornment unlit and visible through geometry that would otherwise occlude it. |
XRayShaded |
3 | Not yet | Draws the adornment lit by scene lighting and visible through geometry that would otherwise occlude it. |
AlwaysOnTop |
4 | Not yet | Draws the adornment unlit on top of all other geometry with no depth testing. |
Roblox reference: AdornShading