AvatarSettingsCustomBodyType¶
Determines whether an experience's custom body override is identified by individual asset references or by a single bundle ID.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
This enum is used by the CustomBodyType property to control how a custom
avatar body is specified when AppearanceMode is set to CustomBody. The
default value is AvatarSettingsCustomBodyType.AvatarReference.
When set to AvatarSettingsCustomBodyType.AvatarReference, the avatar
body is assembled from per-part asset IDs configured on AvatarBodyRules
(head, torso, arms, legs, etc.). When set to
AvatarSettingsCustomBodyType.BundleId, the entire body is sourced from
the bundle specified in CustomBodyBundleId.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
AvatarReference |
0 | Not yet | The custom body is assembled from individual per-part asset references on AvatarBodyRules. This is the default value. |
BundleId |
1 | Not yet | The custom body is sourced from a single avatar bundle, identified by the CustomBodyBundleId property. |
Roblox reference: AvatarSettingsCustomBodyType