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CollisionFidelity

Supported Enum

Determines behavior of the collision hitbox for MeshPart and PartOperation instances.

Description

Determines behavior of the collision hitbox for MeshPart and PartOperation instances. See here for a visual representation of the various options.

Items

Item Value Status Notes
Default 0 Supported Collision model uses a voxel-based convex-hull decomposition that is relatively fast but may not be highly accurate, especially for holes, doorways, and cavities in general.
Hull 1 Supported Collision model uses the convex hull of the visual mesh.
Box 2 Supported Collision model uses a bounding box that encompasses the visual mesh.
PreciseConvexDecomposition 3 Supported Collison model uses a convex-hull decomposition of the visual mesh which is computed by a variation of an algorithm called HACD. This option is the most accurate representation of collision geometry…
DynamicPreciseConvexDecomposition 4 Supported —
Tunable 4 Not yet Collision model that supports precision tuning of convex decomposition fidelity.

Roblox reference: CollisionFidelity