DefaultScriptSyncFileType¶
Not yet Enum
Controls the file extension used when Studio's script sync feature saves script instances to the filesystem.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Specifies whether Studio writes synced script files with a .lua or .luau
extension when using the file sync (external editor) workflow. The active
value is read from Studio.DefaultScriptSyncFileType. Defaults to
DefaultScriptSyncFileType.Luau.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Lua |
0 | Not yet | Script files are synced to the filesystem with a .lua extension. |
Luau |
1 | Not yet | Script files are synced to the filesystem with a .luau extension. |
Roblox reference: DefaultScriptSyncFileType