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DeveloperMemoryTag

Not yet Enum

A memory tracking category.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Description

A list of memory categories, and a description of what they are allocated to.

Items

Item Value Status Notes
Internal 0 Not yet General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically.
HttpCache 1 Not yet A cache of HTTP responses.
Instances 2 Not yet All the Instances present in memory.
Signals 3 Not yet Events, signals, connections, etc.
LuaHeap 4 Not yet All of the data in Luau, including everything happening in core scripts, built-in data types, etc.
Script 5 Not yet All memory being manipulated and referenced by scripts.
PhysicsCollision 6 Not yet Collision detection in the Workspace.
BaseParts 7 Not yet 3D parts used for simulation.
GraphicsSolidModels 8 Not yet Rendering solid models (stuff made with Union, Negate, etc.).
GraphicsMeshParts 10 Not yet Rendering of mesh parts.
GraphicsParticles 11 Not yet Rendering of particles from ParticleEmitters.
GraphicsParts 12 Not yet Rendering of regular parts.
GraphicsSpatialHash 13 Not yet Spatial hash lookup tables of the game world that are used for rendering.
GraphicsTerrain 14 Not yet Rendering of terrain geometry.
GraphicsTexture 15 Not yet Rendering of textures in the game world.
GraphicsTextureCharacter 16 Not yet Rendering of texture composition maps that are generated for Humanoids.
Sounds 17 Not yet Data of sounds in-game.
StreamingSounds 18 Not yet Playback of sounds in-game.
TerrainVoxels 19 Not yet Occupancy/Material data of the Terrain.
Gui 21 Not yet Gui element data and rendering.
Animation 22 Not yet Playback of Animations on Humanoids and AnimationControllers.
Navigation 23 Not yet Pathfinding for Humanoids via the PathfindingService.
GeometryCSG 24 Not yet Geometry mesh data for CSG objects such as UnionOperation and PartOperation.
GraphicsSlimModels 25 Not yet Rendering memory for SLIM (streamed level-of-detail instance mesh) model data.

Roblox reference: DeveloperMemoryTag