DeviceSimulatorScalingMode¶
Not yet Enum
Controls how the Device Simulator viewport scales the simulated device resolution within the Studio window.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Controls how the Device Simulator viewport scales the simulated device resolution within the Studio window. The active mode is read and written via StudioDeviceSimulatorService.GetScalingModeAsync() and StudioDeviceSimulatorService.SetScalingModeAsync(). The default mode is DeviceSimulatorScalingMode.ScaleToPhysicalSize.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
ScaleToPhysicalSize |
0 | Not yet | Scales the simulated viewport so that its pixels correspond to their physical size on the developer's monitor, computed from the screen DPI and an optional target DPI override. |
ActualResolution |
1 | Not yet | Renders the simulated viewport at a 1:1 pixel mapping with no scaling applied. |
FitToWindow |
2 | Not yet | Scales the simulated viewport uniformly to fill as much of the available Studio window as possible while preserving the device's aspect ratio. |
Roblox reference: DeviceSimulatorScalingMode