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InputSink

Not yet Enum

Controls how a GuiObject or GuiButton absorbs pointer and activation input events relative to GUI elements beneath it.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Description

Controls how a GuiObject or GuiButton absorbs pointer and activation input events relative to GUI elements layered beneath it. Use this enum with the GuiObject.InputSink property, which defaults to InputSink.None on GuiObject and InputSink.Activate on GuiButton.

Items

Item Value Status Notes
None 0 Not yet The element does not sink any input events; pointer and activation events pass through to elements beneath it.
Activate 1 Not yet The element sinks activation input (button presses and taps) but allows hover, MouseEnter, and MouseLeave events to pass through to elements beneath it.
All 100 Not yet The element sinks all input events, preventing them from reaching any GUI element beneath it.

Roblox reference: InputSink