InputSink¶
Not yet Enum
Controls how a GuiObject or GuiButton absorbs pointer and activation input events relative to GUI elements beneath it.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Controls how a GuiObject or GuiButton absorbs pointer and activation input events relative to GUI elements layered beneath it. Use this enum with the GuiObject.InputSink property, which defaults to InputSink.None on GuiObject and InputSink.Activate on GuiButton.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
None |
0 | Not yet | The element does not sink any input events; pointer and activation events pass through to elements beneath it. |
Activate |
1 | Not yet | The element sinks activation input (button presses and taps) but allows hover, MouseEnter, and MouseLeave events to pass through to elements beneath it. |
All |
100 | Not yet | The element sinks all input events, preventing them from reaching any GUI element beneath it. |
Roblox reference: InputSink