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RotationType

Supported Enum

Controls how a player character's body rotation is determined — relative to the camera direction or relative to the movement direction.

Description

RotationType is used by UserGameSettings.RotationType to specify how the local player's character orients its body. With RotationType.MovementRelative (the default), the character turns to face whichever direction it is moving. With RotationType.CameraRelative, the character's body continuously aligns with the camera's look direction, enabling first-person-style aiming where the character faces wherever the player is looking regardless of movement direction.

Items

Item Value Status Notes
MovementRelative 0 Supported The character's body rotation follows the direction of movement.
CameraRelative 1 Supported The character's body rotation continuously follows the camera's look direction.

Roblox reference: RotationType