Bone¶
Bones are non-rendered objects that drive the movement of one or more parts for the purposes of animation, or creating clothing and characters.
Not implemented yet
Skeletal animation is parsed but not skinned.
Description¶
Bones are non-rendered objects that drive the movement of one or more parts for the purposes of animation, or creating clothing and characters. Bones are part of a Model or MeshPart object's skeletal rig that you typically access and animate through the Animation Editor.
Rigs are created during the modeling process in third-party software such as Blender or Maya. After importing the rigged model into Studio, you can add the model directly to your experience, or save and share the model as an asset. See Rigging for more details on creating and using rigged models.
Note that you can parent Bones under other Bones and parts. When parenting a bone to another bone, the child bone's world position will be relative to the parent bone's position, and the hierarchy of parented Bone objects can change the behavior of affected parts during posing or animation.
Relationship with Motor6D¶
To support animations with older rigs using joints, such as Motor6D, you can use the Bone.Transform property in the same way as Motor6D.Transform. Roblox uses the offset of the bones from the default pose to drive an animation, and bones are not replicated or serialized.
Bone.CFrame¶
Bones inherit the CFrame property of Attachments which Roblox uses as the bone's reference position. The inherited WorldCFrame and other world properties return the initial un-transformed position.
Inheritance¶
Object → Instance → Attachment → Bone
Properties¶
| Member | Signature | Summary |
|---|---|---|
Transform |
Transform: CFrame |
Determines the current animated offset of the bone in its local space. |
TransformedCFrame |
TransformedCFrame: CFrame |
Describes the combined CFrame offset of the bone and the current animation offset in the bone local space. |
TransformedWorldCFrame |
TransformedWorldCFrame: CFrame |
Describes the combined CFrame offset of the bone and the current animation offset in world space. |
Roblox reference: Bone
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.