DepthOfFieldEffect¶
Simulates a camera lens by blurring parts of a scene not in focus.
Description¶
The DepthOfFieldEffect simulates a camera lens by blurring parts of a scene not in focus. Distant objects can be blurred or this effect can be used to focus on specific parts of a scene, like an item in an in-game shop.
Like other post-processing effects, DepthOfFieldEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently on low-end devices or depending on your Studio settings (see the Quality Level settings in Rendering → Performance).
For more details on this effect and others, see Post-Processing Effects.
Inheritance¶
Object → Instance → PostEffect → DepthOfFieldEffect
Nova inheritance: Instance → PostEffect → DepthOfFieldEffect
Properties¶
FarIntensity Supported Property Intensity of the far field blur.
Intensity of the far field blur.
Intensity of the far field blur, moving out in distance from the FocusDistance point plus InFocusRadius value.
FocusDistance Supported Property Distance away from the camera where objects are in focus.
Distance away from the camera where objects are in focus.
Controls the distance away from the camera (in studs) where objects are in focus.
InFocusRadius Supported Property Controls the distance away from the FocusDistance where no blur is applied.
Controls the distance away from the FocusDistance (on both sides) where no blur is applied. Measured in studs.
NearIntensity Supported Property Intensity of the near field blur.
Intensity of the near field blur.
Intensity of the near field blur, between the camera and the FocusDistance point minus InFocusRadius value.
Inherited members¶
Inherited from PostEffect: 9 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: DepthOfFieldEffect
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.