ProcessInstancePhysicsService¶
An internal engine service that generates collision geometry (physics data) for MeshPart and PartOperation instances that need new physics.
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
Description¶
An internal engine service with no scriptable properties, methods, events, or callbacks. It computes collision geometry (physics data) for instances whose collision mesh needs to be built or rebuilt, including MeshPart instances (from MeshId) and PartOperation instances from solid modeling, at the requested CollisionFidelity.
Inheritance¶
Object โ Instance โ ProcessInstancePhysicsService
Roblox reference: ProcessInstancePhysicsService
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.