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Texture

Supported Class GUI

Applies a repeating image texture to the face of a parent BasePart.

Description

A Texture object applies a repeating image texture to the face of a parent BasePart. The affected face is dependent on the Face property. Unlike Decals, the texture applied by a Texture will repeat when the parent BasePart is resized, with the size of the repeating textures determined by the StudsPerTileU and StudsPerTileV properties.

The applied image texture is determined by its ColorMapContent property. For details on how to upload images, see asset management.

For more information, review textures and decals. See also:

Inheritance

Object → Instance → FaceInstance → Decal → Texture

Nova inheritance: Instance → FaceInstance → Decal → Texture

Properties

OffsetStudsU Supported Property Determines the offset in studs of the rendered texture's horizontal coordinate.
OffsetStudsU: float

Determines the offset in studs of the rendered texture's horizontal coordinate.

This property determines how far the rendered texture is offset on the horizontal axis, in studs, as visualized here.

See also OffsetStudsV.

Roblox documentation

OffsetStudsV Supported Property Determines the offset in studs of the rendered texture's vertical coordinate.
OffsetStudsV: float

Determines the offset in studs of the rendered texture's vertical coordinate.

This property determines how far the rendered texture is offset on the vertical axis, in studs, as visualized here.

See also OffsetStudsU.

Roblox documentation

StudsPerTileU Supported Property Sets the horizontal size, in studs, of the tiled image applied by the Texture.
StudsPerTileU: float

Sets the horizontal size, in studs, of the tiled image applied by the Texture.

Larger values for this property will lead to the Texture appearing larger, and repeating less frequently. Unlike with Decals, the size of the repeated image is unaffected by the dimensions of the BasePart. Instead, resizing the BasePart only increases the number of times the texture repeats.

Note that this property can be set to very low values, but not zero. Also note that the horizontal/vertical distinction is relative to the parent BasePart axis; therefore the Texture will rotate along with the BasePart.

See also StudsPerTileV.

Roblox documentation

StudsPerTileV Supported Property Sets the vertical size, in studs, of the tiled image applied by the Texture.
StudsPerTileV: float

Sets the vertical size, in studs, of the tiled image applied by the Texture.

Larger values for this property will lead to the Texture appearing larger, and repeating less frequently. Unlike with Decals, the size of the repeated image is unaffected by the dimensions of the BasePart. Instead, resizing the BasePart only increases the number of times the texture repeats.

Note that this property can be set to very low values, but not zero. Also note that the horizontal/vertical distinction is relative to the parent BasePart axis; therefore the Texture will rotate along with the BasePart.

See also StudsPerTileU.

Roblox documentation

Inherited members

Inherited from Decal: 17 properties, 36 methods, 7 events. They are documented on the base class page.

Roblox reference: Texture

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.