Faces¶
A data type containing six booleans, each representing a face of a BasePart.
Description¶
The Faces data type contains six booleans representing whether a feature is enabled for each face (NormalId) of a Part. In other words, this contains a boolean for each axes (X/Y/Z) in both directions (positive/negative). The Handles object uses this data type to enable whether a direction has a visible handle on a Part's face.
local handles = Instance.new("Handles")
handles.Faces = Faces.new(Enum.NormalId.Front, Enum.NormalId.Left)
Like most data types on Roblox, the Faces data type is immutable and you
cannot assign to its properties once created.
Constructors¶
new Supported Returns a Faces with the corresponding face of each passed NormalId as true.
Returns a Faces with the corresponding face of each passed
NormalId as true.
Creates a new Faces given some number of NormalId as arguments.
Each NormalId provided indicates the property of the same name in
the new Faces will be true.
- The table.unpack() function can be used to unpack a table of NormalId to be included.
- Passing values that are not a NormalId will do nothing; they are ignored silently.
Properties¶
Top Supported Whether the top face is included.
Whether the top face is included.
Whether the top face (positive Y direction, corresponding to
NormalId.Top) is included in this Faces value. Defaults
to false when NormalId.Top is not passed to the
Faces.new() constructor.
Bottom Supported Whether the bottom face is included.
Whether the bottom face is included.
Whether the bottom face (negative Y direction, corresponding to
NormalId.Bottom) is included in this Faces value.
Defaults to false when NormalId.Bottom is not passed to the
Faces.new() constructor.
Left Supported Whether the left face is included.
Whether the left face is included.
Whether the left face (negative X direction, corresponding to
NormalId.Left) is included in this Faces value. Defaults
to false when NormalId.Left is not passed to the
Faces.new() constructor.
Right Supported Whether the right face is included.
Whether the right face is included.
Whether the right face (positive X direction, corresponding to
NormalId.Right) is included in this Faces value.
Defaults to false when NormalId.Right is not passed to the
Faces.new() constructor.
Back Supported Whether the back face is included.
Whether the back face is included.
Whether the back face (positive Z direction, corresponding to
NormalId.Back) is included in this Faces value. Defaults
to false when NormalId.Back is not passed to the
Faces.new() constructor.
Front Supported Whether the front face is included.
Whether the front face is included.
Whether the front face (negative Z direction, corresponding to
NormalId.Front) is included in this Faces value.
Defaults to false when NormalId.Front is not passed to the
Faces.new() constructor.
Nova binding inventory¶
| Library | Members |
|---|---|
new |
Back, Bottom, Front, Left, Right, Top |
Roblox reference: Faces